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Unity 2021 visual studio 2022
Unity 2021 visual studio 2022













  1. #Unity 2021 visual studio 2022 how to
  2. #Unity 2021 visual studio 2022 for mac
  3. #Unity 2021 visual studio 2022 code

This is the first release of Unity Package visualstudio_editor.

  • Ensure Path.GetFullPath does not get an empty string.
  • Fixing null reference issue for callbacks to AssetPostProcessor.
  • Add support for generating all csproj files.
  • Ensure asset database is refreshed when generating csproj and solution files.
  • Use release build of COMIntegration for Visual Studio.
  • Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin.
  • #Unity 2021 visual studio 2022 for mac

  • Fix detection of visual studio for mac installation.
  • Move internal extension handling to package.
  • Fix Bridge assembly loading with non VS2017 editors.
  • Fixed issues while Opening Visual Studio on Mac.
  • Fixed issues while Opening Visual Studio on Windows.
  • Added a warning when using legacy pdb symbol files.
  • Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3).
  • Added support for solution roundtrip (preserves references to external projects and solution properties).
  • Added support for the VSTU messaging system (start/stop features from Visual Studio).
  • Improved Visual Studio and Visual Studio for Mac automatic discovery.
  • Add support for selective project generation (embedded, local, registry, git, builtin, player).
  • Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
  • Use Unity's TypeCache to improve project generation speed.
  • When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs.
  • Allow package source in assembly to be generated when referenced from asmref.
  • #Unity 2021 visual studio 2022 code

    Fixed an initialization issue triggering legacy code generation.Warn when unable to create the messenger.Only bind the messenger when the VS editor is selected.Fix Visual Studio detection issues with languages using special characters.When the user disabled auto-refresh in Unity, do not try to force refresh the Asset database.Added support for asmdef root namespace.Local and Embedded packages are now selected by default for generation.Added UnityProjectGeneratorVersion property.Fix automation issues on MacOS, where a new Visual Studio instance is opened every time.vsconfig file to ensure Visual Studio installation is compatible. Warn the user when the selected Visual Studio installation is not found.Warn the user when the opened script is not part of the generation scope.Added support for embedded Roslyn analyzer DLLs and ruleset files.Disable legacy pdb symbol checking for Unity packages.Fixed remaining issues with special characters in file/path.Added initial support for displaying asset usage.Remove -json dependency in favor of the built-in JsonUtility for the VS Test Runner.vsconfig file not generated when using "regenerate all". Improved generation performance (especially with DOTS enabled projects).Warn when the package version is not up-to-date.Warn when legacy assemblies are present in the project.Improved performance when discovering Visual Studio installations.Fixed a network issue preventing the communication between Visual Studio and Unity on Windows.Improved Inner-loop performance by avoiding to call the package manager when looking up vswhere utility.Improved project generation performance when a file is moved, deleted or modified.Use absolute paths for Analyzers and rulesets.Fixed an issue when the package was enabled for background processes.Added support for Visual Studio and Visual Studio For Mac 2022.Improved support for Visual Studio For Mac 2022.Only check package version once per Unity session.Do not block asset opening when only a VS instance without a loaded solution is found.

    #Unity 2021 visual studio 2022 how to

    Added new documentation including ToC, overview, how to use and images.Fixed asmdef references with Player projects.Fixed selective project generation not creating Analyzer/LangVersion nodes.Fixed wrong path to analyzers in generated projects when using external packages.Fixed project generation not being refreshed when selecting Visual Studio as the preferred external editor.Added support for keeping file/folder structure when working with external packages.Improved project generation performance.Fixed an issue keeping the progress bar visible even after opening a script with Visual Studio.

    unity 2021 visual studio 2022

    Prevent ADB Refresh while being in safe-mode with a URP project.Improve launching Visual Studio on macOs.Fix rare deadlocks while discovering or launching Visual Studio on Windows.Add extra compiler options for analyzers and source generators.Performance improvements with EditorApplication.update callbacks.















    Unity 2021 visual studio 2022